By Janna Jackson Kellinger
This ebook is a advisor to designing curricular video games to fit the desires of scholars. It makes connections among games and time-tested pedagogical innovations akin to discovery studying and suggestions to enhance scholar engagement and studying. It additionally examines the social nature of gaming resembling ideas for driver/navigator companions, small teams, and full type buildings to assist make considering seen; it expands the normal layout procedure academics have interaction in by way of encouraging use of game layout innovations equivalent to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by way of drawing on a number of fields equivalent to platforms pondering, layout concept, evaluate, and curriculum layout, this booklet is dependent upon concept to generate strategies for practice.
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Extra resources for A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger